The costs and cost per second of all units without the bonus is a whole number generally, so even the bonus of 0.00001 mass less per second will display as 1 mass less per second due to flooring. In Sup comm everything you see in user interface is floored version of the actual data. Mass and Energy values are floored before being displayed on User Interfaceįlooring is a type of rounding where decimal numbers are removed and so we get whole number.But since displaying that the factory making interceptor was draining 0.975 mass when next to mass extractor looks crappy on User Interface, the GPG rounds numbers for user interface. Mass and Energy values are floating point(decimal) numbersĪll the mass and energy income in game as well as all the drain is kept in floating point form(decimal numbers).They all claimed to be draining 0 mass but my mass income dropped for almost the full 133. Then I started production of interceptors in all of them.Īccording to Ingach's spreadsheets I would be making them for free in all factories. I went out and made 133 air factories, each adjacent to exactly 1 extractor. He claimed Tech 1 Air Factory producing and interceptor is draining 0 mass if it is adjacent to a mass extractor. Why would GPG make system with such exceptions? And on top of that he used absolute values instead of relative ones. Why would GPG put some elaborate bonus system in place that would make Tech 1 Power Generator have 3% bonus next to one building and less around some other building? Or saying that first 3 mass storages around Tech 1 Metal Extractors do nothing but the fourth gives +1 mass. So I was sitting here in my boxers like I always do and reading up on Adjacency Bonuses in Ingach's topic.
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